Dolky
v0.5.7 alpha build just released!
Includes all the new stuff from the second Game Jam 43 build, plus a new background for the stage and some other fun stuff.
Fireworks sound effect and audience sound effects used with permission from pixabay.com. All other assets made by me.
| Updated | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | SergeantArcade |
| Made with | Godot |
Development log
- Build for Improve My Game Jam 4314 days ago
- v0.3.0 (alpha) just released!97 days ago
- v0.1.2-alphaOct 09, 2025
- Patch #1 for Feedback Quest 8Aug 23, 2025
- 8/20 alpha buildAug 22, 2025


Comments
Log in with itch.io to leave a comment.
Even though I didn't fully understand the rules of that game, it felt so rewarding playing it. All these animations and the applause made my sheep ladies and me so proud! The coffee hazard was the absolute blast (I had the right tags for this one), I earned a truck load of money and the victory :-D
The art style is a little crazy, but it creates a very distinct overall look, so why not...
I was confused as to the mechanics, but it was charming and I like the general idea :)
Just tried for feedback quest - love the interesting mix of genetics/little alchemy and "balatro" style playing. At least in the first "breeding" phase there's probably good opportunity to highlight the "potential outcomes" view cause that seems to carry the most "gameplay info" but it's a little hard to see among the other ui.
It took me a bit to figured out how to equip items, and since the "show" mechanics were a little tricky, I wasn't super sure what my goal was. Do I want lots of rare sheep? Pairs and combos? Or does having variety matter? I do like the sound fx feedback you're already implementing and it made the shows feel really exciting. I'd just say a bit more clarity around what each sound and "score breakdown" moment in the score view means might help.
I sadly failed on my third show, but I did find myself wishing I could breed more sheep during the planning phase (that sounds really weird now that I write it out), but yeah there's probably also some untapped humor around the subject matter as well. But overall, I think this is heading in an awesome direction. I'd keep exploring how to make the mechanics a bit clearer -- this seems like it would be really engaging to interact with if I knew the consequences of the decisions I'm making in the planning and show fazes a bit more clearly.