Dolky
All backgrounds used with permission from pexels.com. Fireworks sound effect used with permission from pixabay.com. All other assets made by me.
Sadly I was not able to implement music or an actually good tutorial in time for the Feedback Quest. It's pretty rough but feedback is greatly appreciated! Thanks for playing!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | SergeantArcade |
Made with | Godot |
Download
Download
8-20-web-build.zip 43 MB
Development log
- Patch #1 for Feedback Quest 842 days ago
- 8/20 alpha build44 days ago
Comments
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Just tried for feedback quest - love the interesting mix of genetics/little alchemy and "balatro" style playing. At least in the first "breeding" phase there's probably good opportunity to highlight the "potential outcomes" view cause that seems to carry the most "gameplay info" but it's a little hard to see among the other ui.
It took me a bit to figured out how to equip items, and since the "show" mechanics were a little tricky, I wasn't super sure what my goal was. Do I want lots of rare sheep? Pairs and combos? Or does having variety matter? I do like the sound fx feedback you're already implementing and it made the shows feel really exciting. I'd just say a bit more clarity around what each sound and "score breakdown" moment in the score view means might help.
I sadly failed on my third show, but I did find myself wishing I could breed more sheep during the planning phase (that sounds really weird now that I write it out), but yeah there's probably also some untapped humor around the subject matter as well. But overall, I think this is heading in an awesome direction. I'd keep exploring how to make the mechanics a bit clearer -- this seems like it would be really engaging to interact with if I knew the consequences of the decisions I'm making in the planning and show fazes a bit more clearly.